Scarlet Sentinal

May 8, 2023

The brief for this character was to design, produce and rig a retro-styled superhero.

These renders showcase the power poses of the Scarlet Sentinal.

These renders showcase the personality and expression of the character.


By jamie Antliff • April 24, 2026
In a world where resources should be protected with restrained use of materials and energy, innovative design is no longer a choice – it’s a necessity. This project's aim was to design, present, and build an item that would stand the test of time without costing the world - in more ways than one. I designed this agile, slot-together stand for Saxen Interiors, initially for a 2 x 2-metre footprint, to promote Saxen’s newly launched RefurbHub. The brief was to showcase the company's products while reflecting a deep commitment to sustainability.
Ergohuman models and animation Jamie Anntlif
By jamie Antliff • April 24, 2026
Working for Comfort Seating UK , I 3D-modelled, textured, rigged, animated, and rendered their products across a variety of environments.
By jamie Antliff • April 23, 2026
I designed, created, and rigged a game-ready cowboy with steampunk themes, emphasising asymmetrical design.
By jamie Antliff • April 23, 2026
I am developing a sci-fi fantasy side-scrolling platform game with a heavy focus on gravity mechanics.
By Jamie Antliff • October 9, 2023
Pledge Chairs in London tasked me with generating 4k 3D visuals and CAD models of their new furniture ranges for their catalogue and website.
By Jamie Antliff • May 8, 2023
The initial brief asked me to take a 2D vector scarecrow character from a logo and generate a 3D model that would be suitable for 3D printing in resin.
Photorealistic head of Johnny Depp
By Jamie Antliff • May 8, 2023
This was an exercise in modelling, texturing, and material creation in addition to shading and lighting. The outcome was to produce a photorealistic model incorporating each of these components.
By Jamie Antliff • May 8, 2023
These illustrations were part of a research project analysing the effectiveness of traditional art techniques compared to A.I imaging software.
By Jamie Antliff • May 8, 2023
These characters were created for use in an isometric co-op game created in Unity.
By Jamie Antliff • May 7, 2023
The purpose of this project was to experiment with a character that showcased the personality and visual impact of a fantasy creature.
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