Clockwork Cowboy
I designed, created, and rigged a game-ready cowboy with steampunk themes, emphasising asymmetrical design.


I illustrated a concept design for the character to use as a reference when creating the character. This design evolved slightly during the creation of the 3D model, while remaining true to its core.


After creating a low poly basemesh, a high polygon duplicate was used to sculpt details that were later baked into the textures of the character. This allowed for the model to remain at a reasonable poly count while retaining the high level of detail from the sculpt.

After finalising the model and textures, the character was rigged, paying special attention to his robotic arm so it could deform correctly, with the pivot points set to the locations where the hinges and swivel points were modelled.
These renders showcase the personality and expression of the character.
Using AI, I was able to take the character and composite him into an environment, showcasing how he would look in a film or game.


















